Realism (Skull and Bones): While calling Skull and Bones 'realistic' might be a stretch, Ubisoft is clearly going for a healthy dose of historical accuracy when it comes to 18th-century ship designs and their combat capabilities. ![]() All you have to do from there is grab a shovel, dig up your reward, and run like hell if any reanimated skeletons try to reclaim their riches. As in classic pirate films like Treasure Island and The Goonies, you'll seek out your next haul of treasure via exploration and the guidance of cryptic clues that lead to towards those secret spots in the sand. Whether you're plundering sunken ships, forging a path through a tropical jungle, or boarding an enemy vessel, it's all in the pursuit of booty and filling up your ship's hold with filthy lucre. Treasure hunting (Sea of Thieves): For those seeking the more traditional high-seas adventure in the vein of Pirates of the Caribbean, Sea of Thieves will float your boat. There's no evidence that you'll ever be disembarking for land or controlling isolated crewmembers, nor have we seen any third-person combat a la Creed for instance, boarding an enemy vessel is simply a cutscene execution triggered by a button press. ![]() This appears to be what'd you'd get if you took Assassin's Creed 4: Black Flag and stripped out all the on-land bits, putting the focus entirely on grandiose ship skirmishes as pirate crews vie for dominance across the Indian Ocean. Naval battles (Skull and Bones): Simply put, Skull and Bones is all about the boats - and though that could potentially change as Ubisoft reveals more in the months leading up to launch, you should consider it to be a strictly seafaring vehicular combat game for the time being.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |